Welcome to the first episode of the new year and the third calendar year of the podcast. We start things right with an actual episode this year (instead of the bonus boardgame review like last January) with a full house discussion of WDR’s old school style Pathfinder campaign. Kat, Freebird and Slacker join WDR, Hooligan and myself in discussing house rules, adventures, and fun gamer stories from the campaign. We also pimp the Tome of Horrors Complete from Frog God Games. This Episode clocks in at one hour and nineteen minutes.

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This week Kat, Hooligan, Slacker, and Freebird join WDR and myself to discuss, review and play with the new Pathfinder Beginner Box from Paizo. We spend the first fifteen minutes or so is a discussion of the contents of the box, and the adventure starts at around twenty two minutes in. As this is an actual play it’s one of the longer episodes and clocks in at less than two hours.

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That’s right folks, on this week’s episode of UnderDiscussion Kat joins WDR and I in discussing jerk game masters. We recount a few horror stories of jerk game masters we’ve played under in the past, I read an overly long prepared statement, and we decide to give away a Game Science d20 for the first annual Young Wallace Memorial Award for Excellence in Jerk Game Mastery. Listen to the episode for details and send your entries to 8one6@undergopher.com.

The first few minutes of this weeks episode are a little noisy and the whole thing clocks in at a little over 43 minutes.

Feel free to discuss this episode in the comments below or at our brand new forum on the official RPG Blog Alliance forums!

Here’s the link to our iTunes feed.

Here’s the link to the UnderDiscussion RSS Feed.

Wizz by Bob Wizman

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A couple of weeks back I started running an open Pathfinder game up at the FLGS in my area. (Shout-out: Pulp Fiction) I decided on Eberron because I really like the setting and the way that it can be used to run almost anything on the “Pulp-Noir” spectrum. It has a place for gritty back alley dealings between shady agents of the crown trying to get an informant to talk while at the same time supporting ship raiding sky pirates made of wood, metal & stone and nomadic halflings protecting their lands from the monsters that creep out of the mists and doing it from the back of a razor-clawed dinosaur.

I tend toward enjoying the Pulp end of the spectrum when both playing and running games, so it should come as no surprise that I decided to take the “Exclamation Point!” end of the pulp spectrum. I started everyone off at second level as far as char-gen goes (mostly because I have the fragility of first level and it would let the players begin the game multi-classed if they so desired), and I’m experimenting with a couple of house rules to add to the  over the top “Action!” vibe I’m going for.

Oh ya, and I started the first session in medias res on top of a speeding lightning rail engine as bandits try to commandeer the train for their own greed-fueled desires.

"The Train!" Train top battle Fight!

(Above is the cleen shot of the lightning rail map and then an overhead view of the fight  in progress and an attempt at a more dynamic shot.)

The PCs all work for Uncle Zader’s Antiquities and Curios, one of many antique and junk stores in the market districts of Sharn. They were escorting a package back to the city when the lightning rail was boarded and their charge was grabbed in the chaos. Naturally they responded the way any upstanding citizen would, by following them to the roof of the train and demanding their stuff back.

A few clever maneuvers got most of the party to the front of the engine to confront the ringleader of the brigands.  A few rounds of exciting combat later (One of the house rules in effect is “The better you describe it, the more I’m likely to let you get away with”) and their possessions were back in hand.

News travels quickly, and in Sharn a good scoop can make or break a journalists reputation, so it was no surprise that while the party were busy receiving praise and minor monetary compensation word reached a reporter with the Sharn Inquisitive about their heroic deeds. After a brief and modest statement to the press they bring the package to Uncle Zader, a small, old gnome who knows his antiques and curiosities. He reveals that the package contains vital clues to a possible treasure trove from the War of the Mark and that they next day they would be descending into the Depths of Sharn to find the Tomb of the Lady of Plagues, but first, they would have to find the most likely entrance.

Player Shot Back Alley Brawl Player Shot
(Above are Kat, an image of the back alley brawl, and Kevin & Matt)

While searching the slums for clues to the entrance to the particular piece of Under-Sharn they were trying to find they were confronted by a couple of Dask thugs demanding money. A brief fight later they discover that the tavern they’re behind happens to be the entrance they seek. Bribing the barkeep with more money than he would have demanded if consulted about the matter got them into the basement and then into the Depths of Sharn.

The Under-Sharn The ruined mansion
(The graph paper layout of the depths and the ruined manor in which the tomb rested)

Only the natural hazards of the only-slightly collapsing chamber and a few unfortunate goblins stood between the characters and their ultimate goal. Things didn’t go too well once inside the ruined manor, for the adventurers had failed to bring many things that could affect the centipede swarm that erupted from the sarcophagus, but no form of insect could trouble these daring do-ers for very long! Within the great stone box they discovered a strange talisman around the lady’s neck. The session ended with them deciding to take it to Uncle for identification.

Greetings gophers.  It is once again past time for a rambling wall of text from yours truly.  Despite most of my free time this month being swallowed by basketball and watching westerns to prepare for an upcoming episode of Underdiscussion, I managed to work in a important gaming first for me. I know what you’re thinking. ” But W.D.R. surely a gamer as worldly and sophisticated as you has done it all.” Amazingly this is not the case. This past weekend the local high school held their twice yearly game convention, Recruits, and I ran my first two convention games. I have to admit that I needed a little prodding to decide to do it. The idea of some random group of strangers sitting down at a table and then me trying to run a game conjures images of every rpg horror story I’ve ever heard. Thanks to the owners of my friendly local game store, Pulp Fiction Comics and Games, I took the plunge.

I was quite pleased with the experience despite my initial misgivings.  I ran a session of Gamma World, which many of you are familiar with from the podcast, and a session of Warhammer Fantasy Roleplay 3rd edition. I must say that Gamma World makes for a mighty fun convention game. I ended up with a full table of five including a couple of folks I already knew.  Thanks Eric and Ted for making my first attempt a little more comfortable than it could have been.  The game went smoothly and the goofiness of Gamma World produced a fun time for all.  At the end of the game the players had retrieved the yellow cakes and celebrated their missions success. I was relieved that I had made it through the game and had actually had quite a bit of fun.

Next up was Warhammer, which was a much more serious game.  It also has some unusual but good mechanics that could be an issue with new players. I had restricted this game to four players because of the game design and once again had a full table. I was pleasantly surprised to find that one of the players from the Gamma World game had come back for another session with me. I have to admit that this really made my day. I find it a huge compliment for someone to enjoy my game enough to devote another chunk of their convention time to my game. While Warhammer did not go as smoothly as Gamma World, it seemed to be another successful session as everyone involved seemed to have fun. I know I really enjoyed it. I will be running some more games at the next Recruits if I am able. If any of you out there have considered running a game at a convention and haven’t, you should give it a go. It is certainly not like a regular game but it really is rewarding.

When I wasn’t running games, the table behind where I was running caught my eye.  It was a display by a miniatures company out of Atlanta, Georgia that makes 15-20 mm figures. The thing that got my attention was the amazing detail for such tiny figures.  It didn’t hurt that they all had absolutely fantastic paint jobs as well.  I recommend checking them out.  The name of the company is Splintered Light Miniatures. The owner seems like a great guy and hopefully we can find a way to have him on Underdiscussion. I also checked out a local company DGS Games.  They are working on what could be a very interesting system that integrates a rpg, a skirmish game, and a large scale battle game. I would suggest checking them out as well.

That will just about do it for this edition.  I can make no promises about when the next Chat will show up but there will be another one soon.

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