This week I review a grim world of perelous adventure, a comic where the writers just don’t care, a novel where the author obviously does care and a guide that may know too much! Let me know what you think in the comments.

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Warhammer Fantasy Roleplay: A Grim World of Perilous Adventure (Warhammer Fantasy Roleplay)Warhammer Fantasy Roleplay: A Grim World of Perilous Adventure by Green Ronin

My rating: 2 of 5 stars

I have mixed feelings about this RPG. On the one hand I hate the setting. I hate the heavy handed grim darkness of all of Games Workshop’s IP, and warhammer fantasy has always felt like someone just took a bunch of fantasy tropes and threw them in a blender with half a gallon of despair and a jar of dirt.

On the other hand I once played through a year long WHFRPG 2e campaign run by a fantastic game master who managed to make the game enjoyable despite the crapsack setting. I have a few fond memories from that campaign that colors this review.

On yet still another hand (we’re up to three) I feel that the mechanics of the RPG itself, seperated from the setting, are easy to use and allow for a variety of character choices that matter (or would if you didn’t have to work against the random career thing) but there are a few issues that keep me from being able to recommend it as a good RPG engine. For example, the way the combat initiative works you might as well not bother rolling to see who goes first as it will be very rare for combat order to deviate from one fight to the next. My dwarf character always and without exception went last in combat. That might have not been an issue were it not for the two archers that were able to end almost every fight before it started, leaving me nothing to do. (I ended up annoying the GM a bit because I resorted to bringing a book to the games to read when combat started, because it would almost always end before it rolled around to my turn to act.) This game is only well loved because the critical hit charts go into gory details describing someone’s death.

If you like random character creation, random character death, and a setting devoid of any hope then this is the game for you.
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I’ve talked about the Warhammer Fantasy campaign I played in on the podcast. The campaign that That Damn Punk ran for the group was one of my favorites, but it was great only because he made it great.

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World War HulkWorld War Hulk by Greg Pak

My rating: 1 of 5 stars

This book really highlights why I wish they would have left the character on the alien planet of the previous year’s storyline for another year or two.

Short version: hulk was shot into space because Marvel didn’t want to have to deal with him during the Civil War storyline. While on the alien planet Hulk has some really awesome Conan and Spartacus style adventures and ends up in charge of the place (I personally would have stretched the adventure part out for another year before he gained control, but I don’t work at Marvel, so what do I know.) Some spoilery stuff happens, Hulk comes back to Earth, wrecks up New York while making some other heroes fight each other, then the book ends with the Hulk fighting the golden Deus ex Machina know as the sentry and giving up.

I was incredibly disappointed that they took one of my favorite characters from a setting that was perfect for him and brought him back to a place where no change can last longer than the development time for the next movie.
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I seriously hated how this series of issues was basically a hulk sized waste of everyone’s time and had no impact on the Marvel universe.

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Voyage of the Mourning Dawn (Eberron: Heirs of Ash, #1)Voyage of the Mourning Dawn by Rich Wulf

My rating: 4 of 5 stars

So far this is my favorite novel set in Eberron. Most of the characters are well rounded. All of the side characters are developed enough that they don’t feel like they’re there just to dispense plot coupons. A lot of the book is travel from one location to another and the author does a good job of keeping it interesting and of making the different locations feel different. I’ve been really enjoying the action scenes, which for the most part fit into the story without any forcing on the part of the author. My only real complaint is the antagonist and his group aren’t really developed all that much, but I expect that is to keep the central mystery of the trilogy interesting.
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I’m in the process of reading all three novels in the trilogy and I meant it when I said that so far this is my favorite of the Eberron novels that I’ve read.

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Conspiranoia!: The Mother of All Conspiracy TheoriesConspiranoia!: The Mother of All Conspiracy Theories by Devon Jackson

My rating: 4 of 5 stars

This is a fun little book that will have you either laughing, scratching your head, or closing the blinds and huddling in the corner. The author manages to show you how all the biggest conspiracy theory targets are linked in a vast web of evil. The real treat is the flowchart infographic on the first page of every chapter. This is a great reference for any modern game of conspiracy and weirdness.

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Running a campaign set in the modern day and want to add a little conspiracy? Look no further than this book. This is like a wikipedia of secrets, each entry is cross refrenced with each other to show the how and why of who and what.

This week we look at classic RPG staples: the zombie apocalypse, time travel, and the ever important question: what if? If this is your first read of an Undergopher book review Friday post I generally post a few RPG centric thoughts after a book’s review. these aren’t meant to be in-depth discussions, more just something light to get the Friday off to a fun start.
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What If? Classic Vol. 1 (Marvel Heroes)What If? Classic Vol. 1 by Roy Thomas

My rating: 4 of 5 stars

I’ve always been a fan of the question “What if?” It’s inspired me in writing, it’s inspired me in gaming, and it’s inspired countless others as well. Marvel comics was also inspired by the question and for several years produced a series to answer it. What If was a book that looked at a moment in a story and showed what would have happened had history taken the left turn instead of the right, had zigged when we remember it zagging and ordered vanilla instead of chocolate.

Fans of modern comics might not enjoy the collection, but I would recommend it for anyone why finds themselves pining for the days when superheroes didn’t wage war with each other, when continuity wasn’t a thing to be reviled and when issues contained stories and not the other way around..
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What if the Nazis had won the war? What if the Roswell incident had been aliens? What if Lincoln had been a time traveling ninja? The “what if” has led to more awesome times around gaming tables than any other question since “What if the troops got better as the campaign carried on?”
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A Connecticut Yankee in King Arthur's CourtA Connecticut Yankee in King Arthur’s Court by Mark Twain

My rating: 4 of 5 stars

“What would you do if you found yourself suddenly back in time?” I think there are only two real answers to the question: “We have to preserve the time line!” and “Timeline-Schmimeline I’m in it to win it!” I think it can be safely said that the protagonist of this story is firmly of the later opinion. After finding himself in the days of King Arthur he quickly uses his superior knowledge of science and history to debunk Merlin and start his rise to power.

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Whenever I read time travel stories where the hero decides to become the king of everything thanks to his knowledge from the future I’m reminded of the episode of Futurama Roswell that Ends Well. “Suddenly Mr. I’m My Own Grandpa is worried about the timeline!” Written before the major tropes of time travel were established there’s no real concern about the timeline, no butterfly effect, no worry about erasing oneself from the past, just good harmless fun subjugating history for your own end.

I’ve sometimes been tempted to run a time travel game where the players had that sort of free reign, but knowing most of them, it’s turn out more evil that an anti-paladin puppy kicking competition.
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World War Z: An Oral History of the Zombie WarWorld War Z: An Oral History of the Zombie War by Max Brooks

My rating: 4 of 5 stars

For some reason the zombie apocalypse has been a particularly popular subject in post-apocalyptic fiction. I think it’s because it lets us imagine how we would react in such a scenario. It also helps that it’s one of the few end of the world scenarios that can be survived. There’s not much planning involved if the world ends with a rock from space cracking the planet in half.

In WWZ Max Brooks shows us the horrors and heroes of the world wide zombie outbreak through the stories of the survivors. From the initial outbreak to the worst of it and finally the triumph of humanity overcoming and retaking the world. I enjoyed the stories and how the author gave us different viewpoints from around the conflict.

I disagree with some other reviewers that say there is no tension in the book because you already know that they’ll survive. Few and far between are the books written where the protagonist doesn’t survive the story. I recommend this one for fans of zombies and general end of the world type stories.
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The zombie apocalypse seems like something that could be great for gaming, and in my opinion it is, provided it’s for a limited campaign and not something intend to be long running. In my opinion there just isn’t a lot to it once the players manage to gather enough resources and hunker down is a relatively safe area. Perhaps it’s just the groups that I’ve played with, but there’s only so much game you could ring from the tension of the constant threat before the players just start “Greyhawking” things, preparing for every eventuality.
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The Anubis GatesThe Anubis Gates by Tim Powers

My rating: 4 of 5 stars

I really enjoyed this book. While the big twist (that’s not a spoiler, ALL good time travel stories have a twist) was a touch obvious, it was foreshadowed well, all of the main characters were fleshed out nicely, and the author did manage to surprise me a time or two. I felt the book was well paced and the author did a fantastic job bringing the setting to life IMO.

View all my reviews
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Not a lot to say about this one because I don’t want to give too much away. It’s a much better time travel tale than Connecticut Yankee but that may have more to do with being more solidly written. No offense to Mark Twain, but Tim Powers has a much higher word count to bring his characters to life with and he uses them to a much greater effect.

Comic book mash-ups, spaceships, and nerds make up this week’s Book Review Friday!

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The Amalgam Age of Comics (The DC Comics Collection)The Amalgam Age of Comics by John Byrne

My rating: 3 of 5 stars

I’m a bit of a comic fan, and while I’ve always liked the idea of the characters from the DC side of things, for the most part their stories have just never grabbed me. I’m very much a Marvel zombie. I think that colors my opinion of this collection a bit, because I think the Amalgamations that work well and seem like they could have made great ongoing books were characters that leaned much more heavily on their Marvel counterpart than their DC counterpart. The best example in this collection is DarkClaw: It’s essentially Wolverine and Jubilee as seen through a lens of Batman and Robin. Overall it was interesting to see how the characters and concepts were combined and I think an ongoing anthology book could have been successful.

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I think anyone who has read more than a handful of comics has had the thought “what if I combined [hero x] with [hero y]?” and quite a few of us have played that hero in a Supers RPG. I myself am guilty of that. Mac Magma (The Pyroclastic Powerhouse!) was essentially “What if I combined The Thing and Jonny Storm?
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Full Frontal Nerdity 1: Big Book of Epic Fail (Full Frontal Nerdity)Full Frontal Nerdity 1: Big Book of Epic Fail by Full Frontal Nerdity

My rating: 5 of 5 stars

I’ve been a big fan of Aaron Williams ever since the first time I read a Nodwick comic in the back of a Dragon Magazine. He’s always found the humor in roleplaying settings and with Full Frontal Nerdity he proves that there is ample humor to be had in the act of Roleplaying itself. In my opinion the FFN guys seem more like the roleplayers I know than the KoDT characters do.

If you like gamer humor I would recommend picking this up.

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It’s hard to put into words why I find FFN so funny. I think it’s the fact that almost every time I read one of the strips I can either say “yup, I know that person” or “that seems like something I would do.”
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And Another Thing...And Another Thing… by Eoin Colfer

My rating: 3 of 5 stars

It’s… alright. It’ not good (what fan fiction is?)* but it’s not bad either. It reunites the cast and gives the series a much more satasfying ending that Douglas Adams’ did, so there’s that. It manages a crappy Cthulhu joke but makes up for it by making Thor an important character, so again there’s that. I will admit that I could be being very unfair to the book, but while reading most of the book I kept thinking “This is alright, but Adams could have done something really funny with this.”

*Yes, this is fan fiction. Just because it was commissioned fan fiction doesn’t make it any more legitimate.
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That last book about fantasy space rolls us right into…
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Beyond the Moons (Spelljammer: The Cloakmaster Cycle, #1)Beyond the Moons by David Zeb Cook

My rating: 4 of 5 stars

It’s the story we all know and can relate to: a simple country farmboy goes off to war and comes home to tend the family farm when all of a sudden a spaceship crashes in the field, the boy gets befriended by a hippo-headed military man, and he gets stuck with a powerful artifact that dangerous forces want to take for themselves. I think we’ve all been there.

The pacing was a touch slow in parts, and I have to assume that the only reason the novel series started in the Dragonlance series was because the series HAD to visit all of the big three TSR settings, as the rest of the series dealt with hardly anything else from Dragonlance.

Anyway, this is the first in a series of SpellJammer novels and I think that it was pretty good. People who are fans of the setting or are fans of light heated silliness and adventure should find something enjoyable, but anyone who doesn’t like the less serious elements of the SpellJammer setting may not find it to their liking.

View all my reviews
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I’m a huge fan of SpellJammer and finding these in a local used bookshop was awesome. I’ll be posting the rest of the reviews in the future.

This week we’ve got the reviews for a classic piece of fiction, an excellent licensed novel, and a couple of guides that could inspire great modern adventures! These are a little shorter than what I usually like to post, but not everything has to be Tolstoy.
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The Adventurer's HandbookThe Adventurer’s Handbook by Mick Conefrey

My rating: 3 of 5 stars

It was an interesting cross between a how-to guide and history text. It gave advice using practical examples from history as well as little excerpts from advice books of the period. The book spends far more time on explorations of extremely clod areas and on mountain climbing that I was expecting when I picked it up, but the author admits as much in the first chapter, and the book was still an interesting read.

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Fun read and great material for a late Victorian or early twentieth century exploration game.  There are lists of equipment taken on expeditions, quotes from explorers, stories of success and failure, and the author was able to keep it all interesting enough that I’m looking forward to using some of its inspiration in a future game.

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The Adventures of Huckleberry FinnThe Adventures of Huckleberry Finn by Mark Twain

My rating: 3 of 5 stars

Read this as part of my effort to “read the classics.” I thought it was ok, it was better IMO than Tom Sawyer, but it’s not one I would have read had I not challenged myself to read it.

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It is an adventure, it’s well written, and it has a lot of good period detail. It could be a decent RPG resource for a “modern” game set in the era.

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Access All Areas: A User's Guide to the Art of Urban ExplorationAccess All Areas: A User’s Guide to the Art of Urban Exploration by Ninjalicious

My rating: 4 of 5 stars

I’ve never gone on an expedition to an abandoned urban site myself, but I’ve loved reading about the exploits and seeing the fantastic photos of people who do. This book is exactly what it says on the tin: a guide to the art of Urban Exploration. It has useful tips for identifying dangers and staying safe, as well as a few personal accounts that make for great reading. I enjoyed this book and thought that also had some good material to inspire writing and gaming.

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I think anyone who plays cybepunk, post apocalyptic, or street level supers would find a lot of great detail to flesh out their games in the pages of this book.

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The 34th Rule (Star Trek: Deep Space Nine)The 34th Rule by Armin Shimerman

My rating: 4 of 5 stars

It’s been a while since I’ve read this, but I remember enjoying it quite a bit. I loved the way that Armin Shimerman is able to take his experiences playing the character and really give the reader a feel for how Quark operates.

View all my reviews
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I’m a firm supporter of the Ferengi in Star Trek and I don’t care who knows it! Quark, Rom, the Grand Nagus, all great characters brotraied by awesome actors and the added something great to the series and the franchise.

Except for the episode Profit and Lace, that one was horrible.

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If you agree with me, if you think I’m completely wrong, if there’s a great book you would recommend feel free to post in the comments!

This is the second week of Book Review Friday and already things are starting to look up! I have reviews for two RPG related items, one awful time travel book and a collection of fantastic web comics.
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Written in TimeWritten in Time by Jerry Ahern

My rating: 1 of 5 stars

Ok. I admit I didn’t finish this one. I got about a hundred and fifty pages in before I realized that it wasn’t getting any better. The pacing is terrible, I feel the prologue kinda’ destroys any mystery the authors could have built up, the dialogue is almost unreadable and without reasearching the authors I can already tell that at least one of them is a gun “enthusiast” because the book spends paragraphs describing them. This whole thing reads like the worst sort of author insert fan fiction, only the authors didn’t at least do the reader the favor of setting the book in someone else’s interesting universe.
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I was more disappointed in this book than anything.  The back cover copy sells it as a race against time adventure to stop people changing history for their own gains, and the authors destroy that in the prologue, and manage to kill my interest about five different ways within the first hundred pages. I should be applauded for reading anything past the point the main character says “Wouldn’t that make a great idea for a novel?” without any irony at all.

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White Plume Mountain (Greyhawk Classics, #2)White Plume Mountain by Paul Kidd

My rating: 4 of 5 stars

This is a really fun book with a great cast of characters. I really like the interactions between the Justicar and the pixie (who’s name I forgit. It’s been a few years since I’ve read this.) With a good mix of action and humor the author manages to make the adventure the book is based upon into a fantastic story. I would recommend it to anyone who is a fan of fantasy fiction.

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I’ve never run or played in White Plum Mountain so I couldn’t say how close the book keeps to the source material, but it was fun to read and I liked how the book’s tone contrasted with the in-setting nature of the place they were exploring, the same way that most groups would react out of game to the adventure.

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Theater Hopper: Year OneTheater Hopper: Year One by Cami Brazelton Tom Brazelton

My rating: 5 of 5 stars

Theater Hopper is one of the best web comics out there! There I said it. I’m a bit of a fanboy when it comes to this comic. The collections of the first three years are some of the only autographed books I own, and the Kickstarter to get Year three in print was the first time I’d ever participated in crowd sourced funding for anything.

The art for the first year is a bit rough compared to the later years, but you do see it improving as the Tom refines his style and improves his skills and it’s great to see the work of an artist evolve over time.

This being a three a week webcomic about movies, the jokes are going to be a little stale if a few places simply due to the passage of time, but overall it’s a fun read and I recommend the book to any lover of web comics or movies.

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Seriously, give Theater Hopper a read.

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Spelljammer: Advanced Dungeons and Dragons Adventures in Space (Boxed Set)Spelljammer: Advanced Dungeons and Dragons Adventures in Space by Jeff Grubb

My rating: 5 of 5 stars

SpellJammer is simply my favorite campaign setting EVER! I love it for the same reasons that so many people hate it. It’s fun. It’s silly. It’s gonzo. It has tall ships boldly sailing through space. it mixes all that’s great about the Pirates of the Caribbean with the cool space adventures of classic Star Trek. It mixes settings like a blender set to “awesome” and delivers the evil with a death ray eye laser or a mind blast from atop a giant space hamster.

It’s a setting that can see ships massed for fierce battles with the dreaded horrors of the beyond or fantastic voyages into the unknown. I’ve run two campaigns set in the wild space of SpellJammer and I’d suggest to anyone to give it a shot themselves.

View all my reviews
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That’s it for this week. If anyone has any suggestions of good books feel free to leave them in the comments!

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