8one6

8one6 is a Kansas City area gamer who enjoys gaming and being redundant.

I could talk about [topical topic X] but this post was written a month ago.

  • It’s shocking how much I don’t care.
  • The brilliant thing that Crane Style does let you do? Tank a T-Rex, as a monk (yes, or anyone really), at no risk to yourself! :D I have to admit, that’s awesome. Definitely a feature, not a bug. I’m just seeing this T-Rex come charging over the hill and the monk stepping forward, narrowing his eyes and saying “Don’t worry, guys. I got this.”
  • No, it’s definitely a solution. If one thing doesn’t work, use something else.
  • So expect D&D to be much like you’d expect Magic: The Warhammer Fantasy Battles would be if the two games got together and had progeny.
  • There’s so many people trying to put the cork back in the elephant I almost missed the blast.
  • “They’ve actually managed to cast someone with less dramatic range than Schwarzenegger.”
  • The rule for Colin Farrell movies is Irish Accent = Good Movie, Other Accent = Bad Movie.
  • That uncertainty is part of what makes the game challenging and different from other games, and it can force players to guess about their best course of action, which in my experience often leads to roleplaying.
  • Roleplaying and building an optimal character are not exclusive. Having a less than optimal character does not make you a better at roleplaying, no matter how you look at it.

These are filler to make the blog look active in-between podcast episodes.

What are you planing to do with your extra day this month?

  • And they will never stop complaining. It will always be something. Because once you start giving people’s opinions the illusion of moral force, they get addicted to the power of complaining. So they don’t ever stop. The only way to deal with that is to ignore them.
  • Don’t confuse me thinking very little of your argument with an inability to comprehend what you’re saying.
  • Prices in this area have been known to spike .25 -.30 cents over night.  I can only assume one of the sheiks camels died, or spat in the eye of the local shaman the previous day.
  • Do you really have an ability if the DM never lets it come into play?
  • What I will say is that the FDA has guidelines for how much rat poop can show up in your food. Same with hair, dangerous chemicals, etc. Those numbers are not zero, because they *can’t* be zero. Rat poop happens. What they’ve done is set the bar as high as seems feasible (and, hopefully, safe).
  • Yes, if only we had a gear quality mechanic we could draw on and and use to gauge how well a particular piece of kit functions. But alas, such a thing most definitely does not exist on page 296/297 of the Core rulebook. *cough*
  • There’s some GMing advice I read somewhere: “When in doubt, err on the side of awesome.”
  • “And for the record, her penis was very charismatic.”
  • Charisma is not a measure of a character’s beauty. Hitler had a high charisma, and he was uglier than a sack of smashed @$$holes.
  • Conversely, you could simply have no idea what actual optimal choices are, and your character is gimptastic in practice. I’ve sat at enough PFS tables with people who thought their characters were the end all be all, but were in fact a boat anchor. You might well be in the category.

Me I’m planing something. Oh yes. Something that’s totally not stay home and play minecraft.

 

In general I like to start these out of context quotes wth a little bit of personal writing. Much like the previous sentence.

FATE. Its treated in someplaces as the great RPG ever to be written and those who do not like it or do not get it are pretty much unenlightened heathens.
Call me an unenlightened Heathen as its kinda MEH, and just does not click for me, it might be an ok system but it isn’t the be all , end off of RPGdom people seem to think it is.

  • “Ixnay on the Agicmay.”
  • if you’re going to question why you’re climbing a jagged, icy mountain, that’s the sort of question that’d make more sense at the bottom, rather than halfway up.
  • “I say unto thee, thou hast snoozed and thus, thou have lost.”
  • “Thank you for calling the CIA anti-espionage hotline. We’ve dispatched agents to the location you are calling from already. What is your issue?”
  • In a Call of Cthulhu game where all the PCs were academics he wanted to be a professor of ninja studies.
  • AoO aren’t hard to deal with, I don’t know what paint-chip eating players keep complaining about them.
  • One of my players tried running a campaign that started with us as slaves. It didn’t really work, because none of us were willing to stop trying to escape, not even for a second.
  • But it would open the floodgates to things like casting ventriloquism and having the voice come from the target of antagonize so that he would attack himself in melee because he thinks he is fed up with his own bull s&&&.
  • Either way, I have only one genuine requirement, before characters are even created. Backstory or no, they must be the type to answer the call to adventure, and work as a team. They can be evil, ugly, temperamental or strange, but when that plot hook drops they must be the type to say “yes please” and take it up. I am not running a game for boring coward PCs. It’s an adventure game, and PCs must be adventurous, if not adventurers outright.

My example may not have been the best.

Since only two people voted you both win!

This week on UnderDiscussion we officially upgrade frequent guest Hooligan into the third host of UnderDiscussion, and what better way to do that than with an actual play of one of the best games of 2011: Quarriors! Slacker joins us for a surprisingly long game of what is usually a snappy dice game. This one clocks in at just under fifty minutes.

Play

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