So the other day I said that I would post my notes on what the d20 system would need in order to be “fixed.” While typing up my notes on what I considered the necessary revisions I began to think about all the work that would actually be required to transform my pages of notes into a finished revision of the system. It would require a rewrite of a few base assumptions of the system, a rewrite of basically every class in the game, a change to the balance of most of the armor and weapons, a complete rewrite of every feat in the core book and scrapping the entire magic spell and magic item system that has been core to d&d for thirty years and rewriting it from scratch.
To say I was not looking forward to the task would be understating it a bit. I decided that there was a very good reason that when I decided that I wasn’t going to play 4e d&d anymore that I only stuck with pathfinder for a while before picking up GURPS. Making the d20 system do what I feel it should do and how I think it should do it would effectively render it a completely different game. I could never advertise it to new players as “d20” or even “d20 with major house rules” because almost everything about it would be different. In the end I think it would be too much effort with too little payout to be worth it.
I still have my notes and some day I may sit down and try to hammer the system into something playable and balanced at all twenty levels, but that day is not going to be any definition of “soon.”






