I could talk about [topical topic X] but this post was written a month ago.

  • It’s shocking how much I don’t care.
  • The brilliant thing that Crane Style does let you do? Tank a T-Rex, as a monk (yes, or anyone really), at no risk to yourself! :D I have to admit, that’s awesome. Definitely a feature, not a bug. I’m just seeing this T-Rex come charging over the hill and the monk stepping forward, narrowing his eyes and saying “Don’t worry, guys. I got this.”
  • No, it’s definitely a solution. If one thing doesn’t work, use something else.
  • So expect D&D to be much like you’d expect Magic: The Warhammer Fantasy Battles would be if the two games got together and had progeny.
  • There’s so many people trying to put the cork back in the elephant I almost missed the blast.
  • “They’ve actually managed to cast someone with less dramatic range than Schwarzenegger.”
  • The rule for Colin Farrell movies is Irish Accent = Good Movie, Other Accent = Bad Movie.
  • That uncertainty is part of what makes the game challenging and different from other games, and it can force players to guess about their best course of action, which in my experience often leads to roleplaying.
  • Roleplaying and building an optimal character are not exclusive. Having a less than optimal character does not make you a better at roleplaying, no matter how you look at it.

These are filler to make the blog look active in-between podcast episodes.

What are you planing to do with your extra day this month?

  • And they will never stop complaining. It will always be something. Because once you start giving people’s opinions the illusion of moral force, they get addicted to the power of complaining. So they don’t ever stop. The only way to deal with that is to ignore them.
  • Don’t confuse me thinking very little of your argument with an inability to comprehend what you’re saying.
  • Prices in this area have been known to spike .25 -.30 cents over night.  I can only assume one of the sheiks camels died, or spat in the eye of the local shaman the previous day.
  • Do you really have an ability if the DM never lets it come into play?
  • What I will say is that the FDA has guidelines for how much rat poop can show up in your food. Same with hair, dangerous chemicals, etc. Those numbers are not zero, because they *can’t* be zero. Rat poop happens. What they’ve done is set the bar as high as seems feasible (and, hopefully, safe).
  • Yes, if only we had a gear quality mechanic we could draw on and and use to gauge how well a particular piece of kit functions. But alas, such a thing most definitely does not exist on page 296/297 of the Core rulebook. *cough*
  • There’s some GMing advice I read somewhere: “When in doubt, err on the side of awesome.”
  • “And for the record, her penis was very charismatic.”
  • Charisma is not a measure of a character’s beauty. Hitler had a high charisma, and he was uglier than a sack of smashed @$$holes.
  • Conversely, you could simply have no idea what actual optimal choices are, and your character is gimptastic in practice. I’ve sat at enough PFS tables with people who thought their characters were the end all be all, but were in fact a boat anchor. You might well be in the category.

Me I’m planing something. Oh yes. Something that’s totally not stay home and play minecraft.

 

Welcome to the new Game Night Blog Carnival! This is a feature we’re doing once a month with a few other RPG blogs. If you have an RPG blog, and would like to participate, check out the FAQ at the main Game Night page.

[Full Disclosure: We here at Undergopger Central received a free copy of Thunderstone for review purposes.]

Thunderstone

Image Copyright AEG

This month I will be reviewing Thunderstone from AEG. Thunderstone is, to quote the box, a deckbuilding game of fantasy adventure. Because of the theme I refer to Thunderstone as red box Dominion. Those of you that started with Basic D&D back in the eighties will see why. The idea of the game is to build a deck of Heros and equipment that will allow you to defeat monsters in the Dungeon Hall. Defeating monsters gives you xp and victory points. Xp allows you to advance Hero cards to higher levels. The theme is certainly one that will appeal to fantasy role players and deckbuilding games attract CCG players.

Image Copyright AEG

The first thing I noticed when unboxing Thunderstone was that the instruction book is pretty thick and I became concerned about the complexity of the game. That was proved to be an unfounded concern after reading the instructions. They are very thorough and contain several examples of play, which is always helpful. There is a plastic insert in the box to hold the cards. I consider this a requirement for a deck building game that uses several seperate stacks of cards. When unwrapping the cards I found my hands covered in what appeared to be glitter. I guess the coating used on the cards was flaking of that there were residual flakes from the manufacturing process. Other that making me look like a stripper had exploded on me, the cards are fairly sturdy and the art by Jason Engle is great. The art on the cards really helps set the tone and feel of the game. It does take a while to get all the decks divided up but fourtunately it only needs to be done once. There are dividers provided to seperate decks while in the box. The dividers are slightly larger than the rest of the cards help you see where one deck begins and ends. The dividers have the same design on both sides as the back of the cards. I really think that the dividers would work better if they were more noticeably different from regular card backs. The could be a touch larger as well but I don’t think that would help as much as a significant color change.

The game is set up in three areas: Dungeon Hall, Hero cards, and the Village. Xp and Disease cards are placed to the side of this set up, which is well illustrated in the instructions. On a players turn there are three options that affect what actions can be taken. A player can choose to visit the Village, enter the Dungeon , or Rest. Visiting the village allows the player to buy cards and level up heroes. Entering the Dungeon is where monsters can be fought for XP. There is a really cool aspect to the Dungeon, which is composed of three cards each representing a deeper level of the Dungeon. You can attack any of the monsters but the deeper they are in the Dungeon the more light sources are required to attack without penalty. As monsters are defeated they remaining ones move up a level and the deepest level is restocked from the Dungeon deck. The endgame mechanic is the Thunderstone its self which is shuffled into the last ten cards of the Dungeon deck. When the Thunderstone reaches the first level of the Dungeon the game ends. Resting allows a player to destroy a card in his hand culling it from the game. So that is basically the game.

Image Copyright AEG

We found that when we played Thunderstone with 2 players that the game can easily get out of hand if one player has a particularly successful turn or two early on in the game. I beat 8one6 by 54 points one game. It was brutal. The game seems to balance better with more players. I have been told that Thunderstone benefits significantly from the expansions. I personally have not played any of them at this time. I love the theme of Thunderstone but personally find the game can be very frustrating. If the monsters appear in wonky order everything seems to breakdown. I also feel like it is difficult to catch up when you are behind. That being said I know a lot of folks who love Thunderstone and play tons of it. There is a very real possibility that I’m just not very good at it and thus my frustration. I certainly will be playing the game again and hope to check on the assertion that the expansions make the game much better. While Thunderstone is not one of my favorite games, it is a solid game and despite getting frustrated I generally enjoy playing. For Fantasy role players looking for a deckbuilding game it bears taking a long look. I do recommend giving Thunderstone a try.

The next stop on the Game Night Blog Carnival is Geek Ken. Be sure to check out the main page of the Game Night Blog Carnival!

In general I like to start these out of context quotes wth a little bit of personal writing. Much like the previous sentence.

FATE. Its treated in someplaces as the great RPG ever to be written and those who do not like it or do not get it are pretty much unenlightened heathens.
Call me an unenlightened Heathen as its kinda MEH, and just does not click for me, it might be an ok system but it isn’t the be all , end off of RPGdom people seem to think it is.

  • “Ixnay on the Agicmay.”
  • if you’re going to question why you’re climbing a jagged, icy mountain, that’s the sort of question that’d make more sense at the bottom, rather than halfway up.
  • “I say unto thee, thou hast snoozed and thus, thou have lost.”
  • “Thank you for calling the CIA anti-espionage hotline. We’ve dispatched agents to the location you are calling from already. What is your issue?”
  • In a Call of Cthulhu game where all the PCs were academics he wanted to be a professor of ninja studies.
  • AoO aren’t hard to deal with, I don’t know what paint-chip eating players keep complaining about them.
  • One of my players tried running a campaign that started with us as slaves. It didn’t really work, because none of us were willing to stop trying to escape, not even for a second.
  • But it would open the floodgates to things like casting ventriloquism and having the voice come from the target of antagonize so that he would attack himself in melee because he thinks he is fed up with his own bull s&&&.
  • Either way, I have only one genuine requirement, before characters are even created. Backstory or no, they must be the type to answer the call to adventure, and work as a team. They can be evil, ugly, temperamental or strange, but when that plot hook drops they must be the type to say “yes please” and take it up. I am not running a game for boring coward PCs. It’s an adventure game, and PCs must be adventurous, if not adventurers outright.

My example may not have been the best.

Since only two people voted you both win!

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