In general I like to start these out of context quotes wth a little bit of personal writing. Much like the previous sentence.
FATE. Its treated in someplaces as the great RPG ever to be written and those who do not like it or do not get it are pretty much unenlightened heathens.
Call me an unenlightened Heathen as its kinda MEH, and just does not click for me, it might be an ok system but it isn’t the be all , end off of RPGdom people seem to think it is.
- “Ixnay on the Agicmay.”
- if you’re going to question why you’re climbing a jagged, icy mountain, that’s the sort of question that’d make more sense at the bottom, rather than halfway up.
- “I say unto thee, thou hast snoozed and thus, thou have lost.”
- “Thank you for calling the CIA anti-espionage hotline. We’ve dispatched agents to the location you are calling from already. What is your issue?”
- In a Call of Cthulhu game where all the PCs were academics he wanted to be a professor of ninja studies.
- AoO aren’t hard to deal with, I don’t know what paint-chip eating players keep complaining about them.
- One of my players tried running a campaign that started with us as slaves. It didn’t really work, because none of us were willing to stop trying to escape, not even for a second.
- But it would open the floodgates to things like casting ventriloquism and having the voice come from the target of antagonize so that he would attack himself in melee because he thinks he is fed up with his own bull s&&&.
- Either way, I have only one genuine requirement, before characters are even created. Backstory or no, they must be the type to answer the call to adventure, and work as a team. They can be evil, ugly, temperamental or strange, but when that plot hook drops they must be the type to say “yes please” and take it up. I am not running a game for boring coward PCs. It’s an adventure game, and PCs must be adventurous, if not adventurers outright.
My example may not have been the best.













